Welcome. On this site you'll find a lot of production concepts from Halo 3, Halo 3: ODST, and Halo: Reach. I'll eventually be posting my personal work as soon as I find the time to do some :) I hope you all find this stuff interesting or useful and if you guys have any questions let me know.
Thanks,
-Isaac
Monday, June 4, 2012
unexpected landing
Something I was working on over the Memorial Day Weekend. Inspired by the green shirts of Navy flight deck crews, Apollo astronaut suits and a little masterchief slipped in on accident :)
This amazing! Awesome look, and I think the green is an excellent choice. Don't see too much unless it was on the Chief. Ever thought about selling prints?
You really did help define the look of the Halo games from 2007 and onward. Do you ever think that you'll be able to break away from that with future projects, or will the subtle "Halo-look" seep in every once in a while?
This is a problem that a lot of artists find. I think the stuff I did for Halo has my taste imbued in it. so anything I draw from now on will have my design taste imbued in it. However, it shouldn't be a big problem unless I get hired somewhere to do a sci-fi action shooter based in the near future with a super soldier firing gun powder weapons and the Art Director says...basically it's Colonial Marines fighting purple automotive aliens :)
In the meantime my personal sketches will slowly evolve away from the things I've been doing for the last 5 years.
I got into the industry with pencil, pen and marker drawings. In my profession I use Photoshop CS 5.5 It's a photo editing program that has evolved into a powerful painting tool...others use Painter which is another painting program.
you don't need anything fancy to get started. In fact if you're designs are good enough you can get a job in this industry with a pencil drawing. If you can get ahold of Photoshop or Painter it would serve you well, and if you can't don't worry about it much. It's all about your ideas, and you can present them well with a pencil or pen.
Hey Mr. Hannaford, I'm an aspiring artist, and I have a whole set up with cs 5, and stuff. But when you draw, your figures are great. How do you go about figure and gesture drawing. You personally. And, if I'm unclear, I mean to say. Do you use a skeleton for your figures.
Here's a little addendum to the previous comment, Another way of asking is how do you set up your orthographic drawings. Thanks, Your Friendly Neighborhood Gamer
I use a lot of reference...it's also useful to have a skeleton reference to make sure you're not making arms or legs to long/short and so forth. I look at Andrew Loomis a lot, but mostly it just comes from years of drawing people and lots and lots of reference.
If I'm doing orthographic drawings I start with the front view and then draw horizontal lines from the key features of the body across to the other side of the "paper" and then I do the side view using those lines as guides.
Thanks a million. I too look at Andrew Loomis, but I find his technique time consuming. I have been studying human anatomy a lot, and it has been helping. I wanted to ask you from a professional artist's stand point. Thanks again, and keep up the amazing work.
Hi Isaac. I'm currently working as an illustrator for an online training organisation here in Australia. I'd like to eventually make the move into concept design/art for video games. I've been meaning to make contact with people within the industry to get some idea of what I'd need to do to get a job within it. I'd be grateful if you would answer a few of my questions.
How did you get into the industry? What was your folio like when you began working? When you are working on a game, do you work with the company for the duration of the game's development, or is the work you do only part of pre-production? Do you work from home? Do you work in a team? Sorry for so many questions, but from the outside looking in, a job like yours is the job I think I'd most like to have.
This is awesome. I saw in some of your earlier posts that you were selling some sketches. My best man and I met in high school playing Halo: CE, and I was hoping to get him a framed sketch as a gift. Are you still selling any?
This comment has been removed by the author.
ReplyDeleteThis amazing! Awesome look, and I think the green is an excellent choice. Don't see too much unless it was on the Chief. Ever thought about selling prints?
ReplyDeleteThe mouthplate's very reminiscent of Chief's mark VI helmet. It's also kinda' CQC-ish.
DeleteOoohh
ReplyDeleteNicely done mon ami.
Awesome stuff! Thanks for sharing!
ReplyDeleteThis is awesome :D
ReplyDeleteYou really did help define the look of the Halo games from 2007 and onward. Do you ever think that you'll be able to break away from that with future projects, or will the subtle "Halo-look" seep in every once in a while?
Hey Garrett,
ReplyDeleteThis is a problem that a lot of artists find. I think the stuff I did for Halo has my taste imbued in it. so anything I draw from now on will have my design taste imbued in it. However, it shouldn't be a big problem unless I get hired somewhere to do a sci-fi action shooter based in the near future with a super soldier firing gun powder weapons and the Art Director says...basically it's Colonial Marines fighting purple automotive aliens :)
In the meantime my personal sketches will slowly evolve away from the things I've been doing for the last 5 years.
Looks like you were inspired by a little skyrim with the background as well!
ReplyDeleteMOAR PAINTINGS PLEASE! These are too awesome to stop mosting! MOREEEE! :)
ReplyDeletePOSTING, not mosting.
DeleteI was just wondering how you come about drawing or making digitally these pictures, for instance your halo art, how did you make that.
ReplyDeleteI am asking this as when I grow older I would like to work my way into this kind of business and was wondering where to start?
If you reply, cheers :)
Hi James,
DeleteI got into the industry with pencil, pen and marker drawings. In my profession I use Photoshop CS 5.5 It's a photo editing program that has evolved into a powerful painting tool...others use Painter which is another painting program.
you don't need anything fancy to get started. In fact if you're designs are good enough you can get a job in this industry with a pencil drawing. If you can get ahold of Photoshop or Painter it would serve you well, and if you can't don't worry about it much. It's all about your ideas, and you can present them well with a pencil or pen.
-Isaac
cheers man, nice to know :)
DeleteHey Mr. Hannaford,
ReplyDeleteI'm an aspiring artist, and I have a whole set up with cs 5, and stuff. But when you draw, your figures are great. How do you go about figure and gesture drawing. You personally. And, if I'm unclear, I mean to say. Do you use a skeleton for your figures.
Here's a little addendum to the previous comment,
DeleteAnother way of asking is how do you set up your orthographic drawings.
Thanks,
Your Friendly Neighborhood Gamer
I use a lot of reference...it's also useful to have a skeleton reference to make sure you're not making arms or legs to long/short and so forth. I look at Andrew Loomis a lot, but mostly it just comes from years of drawing people and lots and lots of reference.
DeleteIf I'm doing orthographic drawings I start with the front view and then draw horizontal lines from the key features of the body across to the other side of the "paper" and then I do the side view using those lines as guides.
Thanks a million. I too look at Andrew Loomis, but I find his technique time consuming. I have been studying human anatomy a lot, and it has been helping. I wanted to ask you from a professional artist's stand point.
DeleteThanks again,
and keep up the amazing work.
As always, this is some awesome work. Keep it coming.
ReplyDeleteYes!!
ReplyDeleteHi Isaac. I'm currently working as an illustrator for an online training organisation here in Australia. I'd like to eventually make the move into concept design/art for video games. I've been meaning to make contact with people within the industry to get some idea of what I'd need to do to get a job within it. I'd be grateful if you would answer a few of my questions.
ReplyDeleteHow did you get into the industry? What was your folio like when you began working? When you are working on a game, do you work with the company for the duration of the game's development, or is the work you do only part of pre-production? Do you work from home? Do you work in a team? Sorry for so many questions, but from the outside looking in, a job like yours is the job I think I'd most like to have.
Best regards,
Tom
This comment has been removed by the author.
ReplyDeleteThis is awesome. I saw in some of your earlier posts that you were selling some sketches. My best man and I met in high school playing Halo: CE, and I was hoping to get him a framed sketch as a gift. Are you still selling any?
ReplyDeleteNot only are the soldiers amazing... but the background is stunning. Pretty cool talent bro.
ReplyDeletePeace.
-Jourhoon
nice pic
ReplyDeletesame person as above I wish I could have a skill like that looks amazing Mr. Hannaford
ReplyDeleteIs that the ..destiny scout ship?
ReplyDelete*eye twitch
Are you.. working on.. dest-
AHHHHHH